AI Insights · Timothy · January 2022
Top 5 Military Games on Android in Mexico: Q4 2021 Performance
Explore the performance of the top 5 military games on Android in Mexico during Q4 2021, including trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 military games on Android in Mexico showed varied performance in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared:
Call of Duty: Mobile Season 8 from Activision Publishing, Inc. experienced a notable decline in weekly downloads, starting at 115K in late September and dropping to around 55K by early December. However, a resurgence in the final weeks pushed downloads back up to 89K. Weekly revenue peaked early at $106K but saw a general decrease, settling around $65K by the end of December. Active users also trended downward, from 868K to approximately 720K.
Counter Terrorist Strike : CS by Gunfire Game saw an impressive spike in weekly downloads, jumping from around 13K in early October to a peak of 155K in late November before falling back to 15K by the end of December. Revenue remained very low, peaking at $11 in early December. Active users followed a similar trend, spiking to 229K at the end of November before declining sharply to about 70K by the end of the quarter.
World War 2: Shooting Games from Edkon Games GmbH had steady weekly downloads, fluctuating between 21K and 48K throughout the quarter. Revenue showed a gradual increase, peaking at $506 in the last week of December. Active users saw a rise from 74K in late September to 99K by mid-November, before stabilizing around 76K at the end of December.
FPS Commando Shooting Games by Hazel Mobile Games showed consistent weekly downloads, ranging from 22K to 49K. Revenue was minimal but peaked at $114 in the last week of December. Active users saw a notable increase from 67K in late September to 106K in early November, then stabilized around 72K by the end of the quarter.
Counter Strike GO: Gun Games from Shooting Gun Game had varied weekly downloads, peaking at 49K in late November before dropping to around 19K by the end of December. The game did not generate any revenue during the quarter. Active users increased steadily from 12K in late September to a peak of 73K in late November before falling back to around 40K by the end of December.
These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends.